Gog & Magog Rules: Invocation Cards and Guild Mechanics

Guild Invocation & Mass Summoning Rules

In the turn-based tactical card system of Gog & Magog, Invocation Cards represent high-tier magical mechanics designed to generate explosive board presence by deploying entire operational factions. Their resolution pathways follow specific gameplay laws:

  • Mana Token Cost Bypass: Resolving an Invocation Card grants the player the exceptional ability to deploy multiple creature assets instantly without expending individual corresponding mana token costs for each unit.
  • Summoning Thresholds: Playing a single Invocation Card allows a player to summon a **minimum of two (2) and a maximum of five (5) creature cards** directly onto the battlefield lines during a single turn step.
  • Emblem Matching Rules: Summoning actions are strictly bound by faction restrictions. Each creature asset features a distinctive visual **Guild Emblem**. An Invocation Card can only draft and summon creatures that display an identical emblem to its own. For instance, a Crow Guild Invocation Card can exclusively call forth units adorned with the official Crow Guild emblem.
  • Turn Loop Resolution: Invocation Cards are single-use assets. Once their mass summoning pathway resolves, they do not remain on the grid; they are returned immediately to the used pile or discard deck.
Gog & Magog Website
Skip

Invocation Cards


A password will be emailed to you.